Beam Rifle · Mission Architect Secondary
Penetrating Ray
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Energy damage over time.
Effects
- Target
- 170.92Energy damagebase value; the game scales it with an expression
Conditional
- 170.92Energy damageafter 1 s · every 1.5 s for 3.1 s (2 ticks) · base value; the game scales it with an expression · stacksif the target has the Beam Rifle Debuff powerTarget
- mag 0.21Knockback45% chanceTarget
- Activates → Disintegrate Spread55% chance · if the target has the Beam Rifle Debuff powerTarget
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage base value; the game scales it with an expression | 170.92 | Target | 2.28 × Ranged_Tempdamage (−74.9628) |
| if the target has the Beam Rifle Debuff power | |||
| Energy damage after 1 s · every 1.5 s for 3.1 s (2 ticks) · base value; the game scales it with an expression · stacks | 170.92 | Target | 2.28 × Ranged_Tempdamage (−74.9628) |
| 45% chance | |||
| Knockback | mag 0.21 | Target | 0.7 × Ranged_Knockback (0.3) |
55% chance · if the target has the Beam Rifle Debuff power · tags Disintegrate | |||
| Activates → Disintegrate Spread | Target | | |
Mission_Maker_Secondary.Beam_Rifle.Penetrating_Ray
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