Ouro.fyi
Homecoming Issue 28 Page 4Game Data

Site

Game version
Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

Contact

In game
@Charler
Homecoming Forums
Charler
Discord
charrler

Beam Rifle · Mission Architect Secondary

Penetrating Ray

Click · Sniper, DMG(Energy), Foe Knockdown, Special

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Energy damage over time.

Effects

  • Target
  • 170.92Energy damagebase value; the game scales it with an expression

Conditional

  • 170.92Energy damageafter 1 s · every 1.5 s for 3.1 s (2 ticks) · base value; the game scales it with an expression · stacksif the target has the Beam Rifle Debuff powerTarget
  • mag 0.21Knockback45% chanceTarget
  • Activates → Disintegrate Spread55% chance · if the target has the Beam Rifle Debuff powerTarget

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
Energy damage
base value; the game scales it with an expression
170.92Target2.28 × Ranged_Tempdamage (−74.9628)
if the target has the Beam Rifle Debuff power
Energy damage
after 1 s · every 1.5 s for 3.1 s (2 ticks) · base value; the game scales it with an expression · stacks
170.92Target2.28 × Ranged_Tempdamage (−74.9628)
45% chance
Knockback
mag 0.21Target0.7 × Ranged_Knockback (0.3)
55% chance · if the target has the Beam Rifle Debuff power · tags Disintegrate
Activates → Disintegrate Spread
Target

Mission_Maker_Secondary.Beam_Rifle.Penetrating_Ray

Raw data

Loading…