Beam Rifle · Mission Architect Secondary
Overcharge
You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Energy damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a much stronger stun.
Effects
- Foes
- 224.89Energy damage
- 7.5Energy damageafter 1 s · every 1 s for 4.1 s (4 ticks) · stacks
- Foes · 15 s
- −12%Defense (All)stacks
Conditional
- 1.8 s mag 3Disorient60% chance · if the target doesn't have the Beam Rifle Debuff powerFoes
- 3.6 s mag 4Disorientif the target has the Beam Rifle Debuff powerFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage | 224.89 | Foes | 3 × Ranged_Tempdamage (−74.9628) |
| Energy damage after 1 s · every 1 s for 4.1 s (4 ticks) · stacks | 7.5 | Foes | 0.1 × Ranged_Tempdamage (−74.9628) |
| Defense (All) for 15 s · stacks | −12% | Foes | 1.5 × Ranged_Debuff_Def (−0.08) |
| 60% chance · if the target doesn't have the Beam Rifle Debuff power | |||
| Disorient | 1.8 s mag 3 | Foes | 4 × Ranged_Stun (0.45) |
| if the target has the Beam Rifle Debuff power | |||
| Disorient | 3.6 s mag 4 | Foes | 8 × Ranged_Stun (0.45) |
Mission_Maker_Secondary.Beam_Rifle.Overcharge
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