Spines · Mission Architect Attacks
Throw Spines
You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate damage, and poisons any targets it hits. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate
Effects
- Foes
- 116.73Lethal damage
- 10.71Toxic damageafter 0.5 s · every 1 s for 4.1 s (4 ticks) · 80% per tick · stacks
- Foes · 15 s
- −37.5%Movement speedstacks
- −37.5%Jump heightignores buffs and enhancements · stacks
- Foes · 10 s
- −15%Rechargeignores buffs and enhancements · stacks
Conditional
- 4.5 s mag 0.67Immobilize50% chanceFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Lethal damage | 116.73 | Foes | 1.09 × Melee_Tempdamage (−107.0897) |
| Movement speed for 15 s · stacks | −37.5% | Foes | 0.5 × Melee_Slow (−0.75) |
| Recharge for 10 s · ignores buffs and enhancements · stacks | −15% | Foes | 0.2 × Melee_Slow (−0.75) |
| Jump height for 15 s · ignores buffs and enhancements · stacks | −37.5% | Foes | 0.5 × Melee_Slow (−0.75) |
| Toxic damage after 0.5 s · every 1 s for 4.1 s (4 ticks) · 80% per tick · stacks | 10.71 | Foes | 0.1 × Melee_Tempdamage (−107.0897) |
| 50% chance | |||
| Immobilize | 4.5 s mag 0.67 | Foes | 10 × Melee_Immobilize (0.45) |
Mission_Maker_Attacks.Spines.Quill_Throwing
Raw data
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