Spines · Mission Architect Attacks
Impale
You can throw a single large Spine at a targeted foe. This Spine does only moderate damage, but carries a large amount of the Spine toxin. A successful attack can completely Immobilize most foes, as well as Slowing them and dealing Toxic poison damage. Impale can also bring down flying entities. Damage: Moderate
Effects
- Target
- 175.63Lethal damage
- 6.75 s mag 3Immobilize
- 10.71Toxic damageafter 0.5 s · every 1 s for 4.1 s (4 ticks) · 80% per tick · stacks
- Target · 15 s
- −160%Flystacks
- −22.5%Movement speedstacks
- −22.5%Jump heightignores buffs and enhancements · stacks
- Target · 8 s
- −7.5%Rechargeignores buffs and enhancements · stacks
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Lethal damage | 175.63 | Target | 1.64 × Melee_Tempdamage (−107.0897) |
| Immobilize | 6.75 s mag 3 | Target | 15 × Melee_Immobilize (0.45) |
| Fly for 15 s · stacks | −160% | Target | −1.6 × Melee_Ones (1) |
| Movement speed for 15 s · stacks | −22.5% | Target | 0.3 × Melee_Slow (−0.75) |
| Jump height for 15 s · ignores buffs and enhancements · stacks | −22.5% | Target | 0.3 × Melee_Slow (−0.75) |
| Toxic damage after 0.5 s · every 1 s for 4.1 s (4 ticks) · 80% per tick · stacks | 10.71 | Target | 0.1 × Melee_Tempdamage (−107.0897) |
| Recharge for 8 s · ignores buffs and enhancements · stacks | −7.5% | Target | 0.1 × Melee_Slow (−0.75) |
Mission_Maker_Attacks.Spines.Impale
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