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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Living Armor · Midnight Squad

Resistance

Auto · Period 99999 s · Auto: Self +Res(All DMG, Disorient, Sleep, Knockback, Confuse, Fear, DeBuffs), Immune(Heal)

Living Armor are resistant to all damage. Since they are constructs, they are immune to Sleep and Fear powers.

Effects

  • Self · 999999 s
  • +30%Resistance (Smashing, Fire, Energy, Negative, Toxic)ignores buffs and enhancements · unresistable
  • +50%Resistance (Lethal, Cold, Psionic)ignores buffs and enhancements · unresistable
  • +20%Defense debuff resistance (All)ignores buffs and enhancements · unresistable
  • +100%Heal debuff resistanceignores buffs and enhancements · unresistable
  • −10000%Afraid, terrorized, sleep, knockup, knock, repelignores buffs and enhancements · unresistable
  • mag 2Confuse, disorient protectionignores buffs and enhancements · unresistable
  • +90%Knockback, repel resistanceunresistable

Unenhanced · Boss · level 50 · Class of 4 of 5 enemies

Effect details

EffectValueTargetFormula
Resistance (Smashing, Fire, Energy, Negative, Toxic)
for 999999 s · ignores buffs and enhancements · unresistable
+30%Self0.3 × Melee_Ones (1)
Resistance (Lethal, Cold, Psionic)
for 999999 s · ignores buffs and enhancements · unresistable
+50%Self0.5 × Melee_Ones (1)
Defense debuff resistance (All)
for 999999 s · ignores buffs and enhancements · unresistable
+20%Self0.2 × Melee_Ones (1)
Heal debuff resistance
for 999999 s · ignores buffs and enhancements · unresistable
+100%Self1 × Melee_Ones (1)
Afraid, terrorized, sleep, knockup, knock, repel
for 999999 s · ignores buffs and enhancements · unresistable
−10000%Self−100 × Melee_Ones (1)
Confuse, disorient protection
for 999999 s · ignores buffs and enhancements · unresistable
mag 2Self−2 × Melee_Ones (1)
Knockback, repel resistance
for 999999 s · unresistable
+90%Self0.9 × Melee_Ones (1)

Midnight_Squad.Living_Armor.Resistance

Referenced by

Enemies 5

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