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Homecoming Issue 28 Page 4
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Living Armor · Midnight Squad

Deflection

Toggle · Toggle: Self +DEF(Smash, Lethal, Fire, Cold, Energy, Negative), +Res(Hold, Immobilize, Disorient, Sleep, Knockback, Confuse, Fear, DeBuff DEF)

Your mastery of the shield allows you to easily deflect physical attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to most types of attacks and is protected from most types of status effects.

Effects

  • Self
  • +15%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)ignores buffs and enhancements · unresistable
  • +34.6%Defense debuff resistance (All)unresistable
  • mag 3Mez, knockback, repel protectionignores buffs and enhancements · unresistable

Unenhanced · Boss · level 50 · Class of 4 of 5 enemies

Effect details

EffectValueTargetFormula
Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)
for 0.75 s · ignores buffs and enhancements · unresistable
+15%Self1.5 × Melee_Buff_Def (0.1)
Defense debuff resistance (All)
for 0.75 s · unresistable
+34.6%Self1 × Melee_Res_Boolean (0.346)
Mez, knockback, repel protection
for 0.75 s · ignores buffs and enhancements · unresistable
mag 3Self−3 × Melee_Ones (1)

Midnight_Squad.Living_Armor.Energized_Shield

Referenced by

Enemies 5

Raw data

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