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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
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Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

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Corruptor Secondary

Force Field

The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduced your allies chance of getting hit in the first place.

Also: Controller Secondary, Defender Primary, Mastermind Secondary

Endurance drain

End / sec
0.98
Resistance · cap 75%Defense
Smashing
27%
57.4%
Lethal
27%
57.4%
Fire
27%
57.4%
Cold
27%
57.4%
Energy
27%
57.4%
Negative
27%
57.4%
Psionic
27%
57.4%
Toxic
27%
57.4%
Melee
57.4%
Ranged
57.4%
AoE
57.4%
StatusProtectionResistance
Hold——
Immobilize——
Disorient——
Sleep——
Knockback——
Knockup——
Repel——
Fear——
Confuse——
Teleport—
100%

Corruptor, level 50, PvE, unenhanced. Excludes conditional effects.

1
Personal Force Field
Toggle: Self +Def, Res, +Max END
——
15 s
0.13
2.03 s / 2.244Self—
1
Deflection Shield
Click · Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)
——
2 s
7.8
2.07 s / 2.24480 ft30 ft · 255
4
Repulsion Bolt
Click · Ranged, DMG(Smash), Foe Knockback
41.71
31.6
6 s
5.2
1.1 s / 1.3280 ft—
10
Insulation Shield
Click · Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)
——
2 s
7.8
2.07 s / 2.24480 ft30 ft · 255
16
Detention Field
Click · Ranged, Foe Capture (Special) or Ally (DEF, RES)
——
60 s
10.4
2.07 s / 2.24480 ft—
20
Dispersion Bubble
Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)
——
15 s
0.8
1.07 s / 1.32Self25 ft · 255
24
Repulsion Field
Toggle: PBAoE Knockback
——
10 s
0.08
2.03 s / 2.244Self25 ft · 16
28
Force Bomb
Click · Ranged (Targeted AoE), DMG(Smash), Foe Knockdown, Disorient
37.54
20.31
24 s
16.9
1.67 s / 1.84870 ft12 ft · 16
30
Damping Bubble
Click · Location (PBAoE), Team Absorb, +Res(Multiple), Foe Special, -Defense, -Perception, -Regen, -Speed, -ToHit
——
90 s
5.2
1.07 s / 1.32Self—

Corruptor, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.