Riptide · Incarnate (Issue 20)
Spine Burst
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes. Damage: Moderate
Effects
- Foes
- 787.19Lethal damage
- 87.47Toxic damageafter 0.5 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · stacks
- 14.9 s mag 0.3Immobilize
- Foes · 10 s
- −20%Movement speedstacks
- −20%Jump heightignores buffs and enhancements · stacks
- Foes · 8 s
- −10%Rechargeignores buffs and enhancements · stacks
Unenhanced · Arch-villain · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Lethal damage | 787.19 | Foes | 0.9 × Melee_Damage (−874.6549) |
| Movement speed for 10 s · stacks | −20% | Foes | 0.2 × Melee_Slow (−1) |
| Recharge for 8 s · ignores buffs and enhancements · stacks | −10% | Foes | 0.1 × Melee_Slow (−1) |
| Jump height for 10 s · ignores buffs and enhancements · stacks | −20% | Foes | 0.2 × Melee_Slow (−1) |
| Toxic damage after 0.5 s · every 1 s for 3.1 s (3 ticks) · 80% per tick · stacks | 87.47 | Foes | 0.1 × Melee_Damage (−874.6549) |
| Immobilize | 14.9 s mag 0.3 | Foes | 10 × Melee_Immobilize (1.49) |
Incarnate_I20.Riptide.Spine_Burst
Enemies 1
- Riptide Archvillain · L20–44 · Praetorian IDF
Raw data
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