Incarnate (Issue 20)
25 sets · 100 powers
Enemies: Midnight Squad 9, Praetorian IDF 9, Sky Raiders 8, Mission Villains 6, Freedom Phalanx 3, Praetorian Ghouls Clean 3, Freedom Corps 2, Vanguard Sword 2, Warriors 2, Miscellaneous Labyrinth 1, Objects 1, Praetorian Seers 1, and 1 more groups
AirstrikeIncarnateCleansing FlameGhoulsDuray IDF SpecialIncarnateDuray SkyRaiders SpecialIncarnateExorcistDark Melee allows you to focus the powers of the Netherworld to defeat your foes. The draining effects of most of these powers can reduce the target's Accuracy.FusionHeroFusion SpecialHeroHarbingerIncarnateHarbinger GhoulGhoulsInfernalIncarnateMercedes SheldonFocus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.Mercedes SheldonFocus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.Mercedes TwilightDark MiasmaMidnighter SpecialHeroMontagueHeroNuminaIncarnateOdysseusWarriorsPlaytest BuffIncarnatePorterUtilityPositronFreedom PhalanxPositron TeleportMapPurifying FlameGhoulsRiptideSpines protrude from your body and can deal damage in melee or at very short ranges. Spines are hollow and hold a neural toxin that deals additional Toxic damagTemblorVanguardTemblor SpecialHero