Defibrillate
The Tecromancer charges up their hammer fists and slams them into a foe, radiating a blast of electricity that strikes their foes and jumpstarts their allies. This uses up all their juice, however, and will be disoriented.
Effects
Conditional
- Activates → Defibrillatemain target onlyFoes
- mag 100Disorientafter 1 s · for 10 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces itmain target onlySelf
- 385.52Energy damageon a hit rollFoes
- 370.1Smashing damageon a hit rollFoes
- −5.25%Enduranceon a hit rollFoes
- −100%Recoveryfor 4 s · stackson a hit rollFoes
- 5.59 s mag 3Disorient50% chance · on a hit rollFoes
- mag 2Knockback80% chance · on a hit rollFoes
Unenhanced · Boss · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| main target only | |||
| Activates → Defibrillate | Foes | | |
| Disorient after 1 s · for 10 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | mag 100 | Self | 100 × Melee_Ones (1) |
| on a hit roll | |||
| Energy damage | 385.52 | Foes | 1 × Melee_Damage (−385.5228) |
| Smashing damage | 370.1 | Foes | 0.96 × Melee_Damage (−385.5228) |
| Endurance | −5.25% | Foes | −0.07 × Melee_EndDrain (0.75) |
| Recovery for 4 s · stacks | −100% | Foes | −1 × Melee_Ones (1) |
| 50% chance · on a hit roll | |||
| Disorient | 5.59 s mag 3 | Foes | 5 × Melee_Stun (1.1175) |
| 80% chance · on a hit roll | |||
| Knockback | mag 2 | Foes | 2 × Melee_Knockback (1) |
Freaklok.Techromancer.Defibrillate
Enemies 1
- Tecromancer Boss · L29–55 · Freaklok
Raw data
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