Techromancer Revive · Freaklok
Defibrillate
The Tecromancer charges up their hammer fists and slams them into a foe, radiating a blast of electricity that strikes their foes and jumpstarts their allies. This uses up all their juice, however, and will be disoriented.
Effects
Conditional
- +100%Healafter 1 s · for 3 s · ignores buffs and enhancements · unresistable · stacks50% chance · if the target is a minionAffected
- +50%Enduranceafter 1.25 s · unresistable50% chance · if the target is a minionAffected
- +100%Healafter 1 s · for 3 s · ignores buffs and enhancements · unresistable · stacks33% chance · if the target is a lieutenantAffected
- +50%Enduranceafter 1.25 s · unresistable33% chance · if the target is a lieutenantAffected
- +100%Healafter 1 s · for 3 s · ignores buffs and enhancements · unresistable · stacks15% chance · if the target is a bossAffected
- +50%Enduranceafter 1.25 s · unresistable15% chance · if the target is a bossAffected
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| 50% chance · if the target is a minion | |||
| Heal after 1 s · for 3 s · ignores buffs and enhancements · unresistable · stacks | +100% | Affected | 1 × Melee_Ones (1) |
| Endurance after 1.25 s · unresistable | +50% | Affected | 0.5 × Melee_Ones (1) |
| 33% chance · if the target is a lieutenant | |||
| Heal after 1 s · for 3 s · ignores buffs and enhancements · unresistable · stacks | +100% | Affected | 1 × Melee_Ones (1) |
| Endurance after 1.25 s · unresistable | +50% | Affected | 0.5 × Melee_Ones (1) |
| 15% chance · if the target is a boss | |||
| Heal after 1 s · for 3 s · ignores buffs and enhancements · unresistable · stacks | +100% | Affected | 1 × Melee_Ones (1) |
| Endurance after 1.25 s · unresistable | +50% | Affected | 0.5 × Melee_Ones (1) |
Freaklok.Techromancer_Revive.Defibrillate_Revive
Referenced by
- Defibrillate Freaklok · ExecutePower
Raw data
Loading…