Arsenal Mastery · Epic and Patron Pools
Sleep Grenade
The Sleep Grenade can be launched at long range from beneath the barrel of your Assault Rifle. It releases a cloud of gas that will make enemies fall asleep. You must be level 35 and have one other Arsenal Mastery powers before selecting this power.
Notes: The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required to against AVs and players, as well as to make secondary effects apply.
Effects
Conditional
- 23.84 s mag 3Sleepafter 0.26 sif the target isn't tagged RaidFoes
- 23.84 s mag 3Sleepafter 0.26 sif the target is tagged Raid · on a hit rollFoes
- 2 s mag 3Sleepafter 0.26 s · doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s afteron a hit rollFoes
- 6.26Smashing damageon a hit rollFoes
Unenhanced · Blaster · level 50 · Archetypes: Blaster
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE onlyif the target isn't tagged Raid | |||
| Sleep after 0.26 s | 23.84 s mag 3 | Foes | 20 × Ranged_Sleep (1.192) |
| PvE onlyif the target is tagged Raid · on a hit roll | |||
| Sleep after 0.26 s | 23.84 s mag 3 | Foes | 20 × Ranged_Sleep (1.192) |
| PvP onlyon a hit roll | |||
| Sleep after 0.26 s · doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
| on a hit roll | |||
| Smashing damage | 6.26 | Foes | 0.1 × Ranged_Damage (−62.5631) |
Epic.Munitions_Mastery.Sleep_Grenade
Raw data
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