Savage Assault
Command wild animals and Tear at your foes with your own animalistic attacks that primarily inflict Lethal damage and cause additional damage over time. Call Swarm, Maiming Slash, Vicious Slash, Unkindness and Feral Charge all grant stacks of Blood Frenzy. Each stack of this buff grants a small recharge buff and endurance cost discount. You may have up to 5 stacks of Blood Frenzy active at a time. Blood Frenzy can be maintained, or it can be consumed to empower Rending Flurry and Call Hawk. Using one of these consumers while you have 5 stacks of Blood Frenzy offers an additional benefit to these powers, but will also leave you Exhausted for a short time. While Exhausted you cannot build Blood Frenzy.
| 1 | Call Swarm Click · Ranged, DoT (Lethal), Foe -Defense, -Speed, +1 Blood Frenzy | 46.49 | 39.13 | 4 s | 5.46 | 1 s / 1.188 | 80 ft | — |
| 1 | Maiming Slash Click · Melee, DMG(Lethal), DoT (Lethal), Foe -Speed, +1 Blood Frenzy | 95.19 | 72.12 | 5 s | 6.03 | 1.17 s / 1.32 | 7 ft | — |
| 4 | Vicious Slash Click · Melee, DMG(Lethal), Foe DoT (Lethal), Knockdown, Self +2 Blood Frenzy | 173.93 | 94.12 | 11 s | 11.02 | 1.67 s / 1.848 | 7 ft | — |
| 10 | Unkindness Click · Ranged (Cone), DoT (Lethal), Foe -Speed, -Defense, -Fly, +2 Blood Frenzy | 50.93 | 22.7 | 14 s | 16.9 | 2 s / 2.244 | 40 ft | 40 ft 30° · 10 |
| 16 | Spot Prey Click · Self +DMG, +To Hit, +Perception | — | — | 90 s | 5.2 | 1.17 s / 1.32 | Self | — |
| 20 | Rending Flurry Click · PBAoE, DMG(Lethal), Foe DoT (Lethal), -Blood Frenzy | 81.5 | 34.3 | 14 s | 13.52 | 2.17 s / 2.376 | Self | 8 ft · 10 |
| 24 | Blood Craze Click · Self +HP, +Health over Time | — | — | 180 s | 7.8 | 2 s / 2.244 | Self | — |
| 28 | Call Hawk Click · Ranged, Foe DoT (Lethal), -To Hit, Knockdown, -Fly | 109.89 | 59.46 | 14 s | 10.97 | 1.67 s / 1.848 | 80 ft | — |
| 30 | Feral Charge Click · Melee, DMG(Lethal), Foe DoT (Lethal), +3 Blood Frenzy, Self Teleport | — | — | 10 s | 10.19 | 1.17 s / 1.32 | 80 ft | — |
Dominator, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.