Marine Affinity · Defender Primary
Shoal Rush
By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speed of all enemies struck.
If you direct a Shoal Rush on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.
Effects
- Foes · 20 s
- −20%Defense (All)stacks
- −56%Movement speed, jump heightdoesn't stack from the same caster; a new copy replaces it
- Foes
- Grants → Tide Pool (watery domain)
Conditional
- −350%Max run speedfor 20 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif the target isn't an allyFoes
Unenhanced · Defender · level 50
Proc chance
29.31%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Defense (All) for 20 s · stacks | −20% | Foes | 1.6 × Ranged_Debuff_Def (−0.125) |
| Movement speed, jump height for 20 s · doesn't stack from the same caster; a new copy replaces it | −56% | Foes | 0.448 × Ranged_Slow (−1.25) |
| Grants → Tide Pool (watery domain) | Foes | | |
| PvE onlyif the target isn't an ally | |||
| Max run speed for 20 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −350% | Foes | −1 × Ranged_SpeedRunning (3.5) |
Defender_Buff.Marine_Affinity.Shoal_Rush
Raw data
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