Bulwark winds up and slams its mighty fists into the ground, creating a localized earthquake that knocks its foes off their feet, and potentially disorienting them.
Effects
- Foes
- 874.65Energy damage
- 367.36Smashing damage
Conditional
- mag 4Knockback76% chanceFoes
- mag 12Knockbackdoesn't start within 10 s of being knocked back or up · unresistable5% chanceFoes
- 7.45 s mag 2Disorient30% chanceFoes
Unenhanced · Arch-villain · level 50 · Class of all 2 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage | 874.65 | Foes | 1 × Melee_Damage (−874.6549) |
| Smashing damage | 367.36 | Foes | 0.42 × Melee_Damage (−874.6549) |
| 76% chance | |||
| Knockback | mag 4 | Foes | 2 × Melee_Knockback (2) |
| 5% chance | |||
| Knockback doesn't start within 10 s of being knocked back or up · unresistable | mag 12 | Foes | 12 × Melee_Ones (1) |
| 30% chance | |||
| Disorient | 7.45 s mag 2 | Foes | 5 × Melee_Stun (1.49) |
Council.Bulwark.Ground_Slam
Enemies 2
- Super Zenith Mech Man Archvillain · L25–34 · 5th Column
- Super Zenith Mech Man Archvillain · L25–34 · Council
Raw data
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