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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Water Blast · Corruptor Primary

Dehydrate

Click · Level 12 · Ranged, DMG(Cold/Smash), Foe -Speed, -Defense, DoT(Cold), Self +Heal Over Time, +/- Tidal Power

You rapidly dehydrate your target, causing Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.

Effects

  • Target
  • 10.43Smashing damage
  • 31.28Cold damage
  • 6.21Cold damagebase value; the game scales it with an expression
  • 28.6Smashing damage
  • 85.81Cold damage
  • 6.21Cold damageevery 1 s for 4.1 s (4 ticks) · stacks
  • Target · 8 s
  • −20%Jump heightignores buffs and enhancements · stacks
  • −20%Movement speedstacks
  • −10%Defense (All)stacks

Conditional

  • Grants → Tidal Poweron activation · ignores buffs and enhancements · unresistableif you have at most 2 of the Tidal PowerSelf
  • 68.4Cold damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 114.41Cold damageif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)Target
  • 29.45 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have at most 2 of the Tidal PowerSelf
  • 44.17 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have exactly 3 of the Tidal PowerSelf
  • Removes → Tidal Powerignores buffs and enhancements · unresistableif you have exactly 3 of the Tidal PowerSelf

Unenhanced · Corruptor · level 50

Proc chance

57.58%per activation

Effect details

EffectValueTargetFormula
on activation · if you have at most 2 of the Tidal Power · tags TidalPower
Grants → Tidal Power
ignores buffs and enhancements · unresistable
Self
PvE only
Smashing damage
10.43Target0.25 × Ranged_Damage (−41.7087)
Cold damage
31.28Target0.75 × Ranged_Damage (−41.7087)
Cold damage
base value; the game scales it with an expression
6.21Target0.1488 × Ranged_Damage (−41.7087)
PvP only
Smashing damage
28.6Target0.5072 × Ranged_PvPDamage (−56.3902)
Cold damage
85.81Target1.5217 × Ranged_PvPDamage (−56.3902)
Cold damage
every 1 s for 4.1 s (4 ticks) · stacks
6.21Target0.1101 × Ranged_PvPDamage (−56.3902)
PvE onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Cold damage
68.4Target1.64 × Ranged_InherentDamage (−41.7087)
PvP onlyif a random roll succeeds (a chance that rises from 0% when the target's health is 50% or more to 100% when it is 10% or less)
Cold damage
114.41Target2.0289 × Ranged_PvPDamage (−56.3902)
Jump height
for 8 s · ignores buffs and enhancements · stacks
−20%Target0.2 × Ranged_Slow (−1)
Movement speed
for 8 s · stacks
−20%Target0.2 × Ranged_Slow (−1)
Defense (All)
for 8 s · stacks
−10%Target1 × Ranged_Debuff_Def (−0.1)
if you have at most 2 of the Tidal Power
Heal
every 1 s for 3.1 s (3 ticks) · stacks
29.45 HPSelf0.275 × Ranged_HealSelf (107.0897)
if you have exactly 3 of the Tidal Power
Heal
every 1 s for 3.1 s (3 ticks) · stacks
44.17 HPSelf0.4125 × Ranged_HealSelf (107.0897)
Removes → Tidal Power
ignores buffs and enhancements · unresistable
Self

Corruptor_Ranged.Water_Blast.Dehydrate

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