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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Fire Control · Controller Primary

Flashfire

Click · Level 12 · Ranged (Targeted AoE), Minor DMG(Fire), Foe Disorient

You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.

Effects

  • Foes
  • 1.84Fire damageevery 1 s for 4 s (4 ticks) · stacks
  • 14.9 s mag 3Disorient
  • 4 s mag 4Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after

Conditional

  • 1.84Fire damageevery 1 s for 4 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossFoes
  • 0.92Fire damageevery 1 s for 4 s (4 ticks) · stacksif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 sFoes
  • 11.17 sDisorient20% chanceFoes

Unenhanced · Controller · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
Fire damage
every 1 s for 4 s (4 ticks) · stacks
1.84Foes0.06 × Ranged_Damage (−30.5864)
PvE onlyif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment
Fire damage
every 1 s for 4 s (4 ticks) · stacks
1.84Foes0.06 × Ranged_InherentDamage (−30.5864)
PvP onlyif the target is terrorized, immobilized, held, stunned or put to sleep within the last 3 s · tags Containment
Fire damage
every 1 s for 4 s (4 ticks) · stacks
0.92Foes0.0179 × Ranged_PvPDamage (−51.274)
PvE only
Disorient
14.9 s mag 3Foes8 × Ranged_Stun (1.8625)
PvE only20% chance · tags Overpower
Disorient
11.17 sFoes6 × Ranged_Stun (1.8625)
PvP only
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
4 s mag 4Foes1 × Ranged_PvPMez (4)

Controller_Control.Fire_Control.Flashfire

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