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Homecoming Issue 28 Page 4
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Arsenal Control · Controller Primary

Flash Bang

Click · Level 18 · Ranged (Targeted AoE), DMG(Energy), Disorient, -To Hit

The Flash Bang Grenade is ideal to disorient a group of enemies. Even enemies that are not disoriented will have their chance to hit reduced.

Effects

  • Foes · 20 s
  • −5%ToHitdoesn't stack from the same caster; a new copy replaces it
  • Foes
  • 7.65Energy damage
  • 18.62 s mag 3Disorient
  • 4 s mag 4Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after

Conditional

  • 7.65Energy damageif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossFoes
  • 13.97 sDisorient20% chanceFoes
  • 4 sDisorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after20% chanceFoes

Unenhanced · Controller · level 50

Proc chance

90%per activation

Effect details

EffectValueTargetFormula
ToHit
for 20 s · doesn't stack from the same caster; a new copy replaces it
−5%Foes0.5 × Ranged_Debuff_ToHit (−0.1)
Energy damage
7.65Foes0.25 × Ranged_Damage (−30.5864)
if the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment
Energy damage
7.65Foes0.25 × Ranged_InherentDamage (−30.5864)
PvE only
Disorient
18.62 s mag 3Foes10 × Ranged_Stun (1.8625)
PvE only20% chance · tags Overpower
Disorient
13.97 sFoes7.5 × Ranged_Stun (1.8625)
PvP only
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
4 s mag 4Foes1 × Ranged_PvPMez (4)
PvP only20% chance · tags Overpower
Disorient
doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
4 sFoes1 × Ranged_PvPMez (4)

Controller_Control.Arsenal_Control.Flash_Bang

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