Arsenal Control · Controller Primary
Flash Bang
The Flash Bang Grenade is ideal to disorient a group of enemies. Even enemies that are not disoriented will have their chance to hit reduced.
Effects
- Foes · 20 s
- −5%ToHitdoesn't stack from the same caster; a new copy replaces it
- Foes
- 7.65Energy damage
- 18.62 s mag 3Disorient
- 4 s mag 4Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
Conditional
- 7.65Energy damageif the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate BossFoes
- 13.97 sDisorient20% chanceFoes
- 4 sDisorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after20% chanceFoes
Unenhanced · Controller · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| ToHit for 20 s · doesn't stack from the same caster; a new copy replaces it | −5% | Foes | 0.5 × Ranged_Debuff_ToHit (−0.1) |
| Energy damage | 7.65 | Foes | 0.25 × Ranged_Damage (−30.5864) |
if the target is terrorized, immobilized, held, stunned, put to sleep within the last 3 s or tagged Incarnate Boss · tags Containment | |||
| Energy damage | 7.65 | Foes | 0.25 × Ranged_InherentDamage (−30.5864) |
| PvE only | |||
| Disorient | 18.62 s mag 3 | Foes | 10 × Ranged_Stun (1.8625) |
PvE only20% chance · tags Overpower | |||
| Disorient | 13.97 s | Foes | 7.5 × Ranged_Stun (1.8625) |
| PvP only | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 4 s mag 4 | Foes | 1 × Ranged_PvPMez (4) |
PvP only20% chance · tags Overpower | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 4 s | Foes | 1 × Ranged_PvPMez (4) |
Controller_Control.Arsenal_Control.Flash_Bang
Raw data
Loading…