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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Warrior Reflexes · Warriors (New)

Reflexes

Auto · Period 0.5 s · Auto: Self +DEF(Melee, Ranged, AoE), +Res(DeBuff DEF, Slow), Scaling Damage Resistance, +SPD, +Recharge

You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.

Effects

  • Self
  • +10%Defense (Ranged, Melee)unresistable
  • variesResistance (Smashing, Lethal, Fire, Cold, Energy, Negative, Toxic)ignores buffs and enhancements · unresistable
  • Self · 999999 s
  • +20%Rechargeignores buffs and enhancements · unresistable
  • +35%Run speedunresistable
  • +40%Slow resistanceignores buffs and enhancements · unresistable

Unenhanced · Boss · level 50 · Class of 5 of 14 enemies

Effect details

EffectValueTargetFormula
Defense (Ranged, Melee)
for 0.75 s · unresistable
+10%Self1 × Melee_Buff_Def (0.1)
Resistance (Smashing, Lethal, Fire, Cold, Energy, Negative, Toxic)
for 0.75 s · ignores buffs and enhancements · unresistable
variesSelf(60 − your health %, limited to 0 to 100) ÷ 60 × 0.4
Recharge
for 999999 s · ignores buffs and enhancements · unresistable
+20%Self0.2 × Melee_Ones (1)
Run speed
for 999999 s · unresistable
+35%Self0.1 × Melee_SpeedRunning (3.5)
Slow resistance
for 999999 s · ignores buffs and enhancements · unresistable
+40%Self0.4 × Melee_Ones (1)

Warriors_New.Warrior_Reflexes.Dodge

Enemies 14

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