Chain Induction Jump 1 · Villain Pets
Charge
You still carry a charge leftover from the Chain Induction punch. You may accidentally release this charge and zap a nearby ally.
Damage: Minor.
Effects
- Target
- 38.96Energy damage
- 3 sSummons Chain Induction Jump 2 → Chargeafter 0.5 s · stacks
Unenhanced · Pet · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage | 38.96 | Target | 0.7 × Melee_Damage (−55.6599) |
| Summons Chain Induction Jump 2 → Charge after 0.5 s · stacks | 3 s | | |
| SetMode for 3 s · ignores buffs and enhancements · unresistable | +7600% | Target | Magnitude 76 |
| Null for 2 s · ignores buffs and enhancements · unresistable · stacks | +100% | Target | 1 × Melee_Ones (1) |
Villain_Pets.Chain_Induction_Jump1.Charge
Referenced by
- Chain Induction Mission Architect Attacks · EntCreate
- Chain Induction Mission Architect Secondary · EntCreate
- Chain Induction Minus Capau Diable Demons · EntCreate
Enemies 1
- Chain Induction Jump 1 Pet · L1–55 · Pets
Raw data
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