Water Blast
Water Blast grants you command over the power of water. This can be used to weaken and crush your foes with all the power of a tidal wave. Some Water Blast powers allow the user to build Tidal Power, while others consume Tidal Power. You can have 3 stacks of Tidal Power on yourself at a time. Your Tidal Power can be released to strengthen your Water Burst, Water Jet, Dehydrate and Geyser powers. Using these powers will remove all of your Tidal Power.
Also: Blaster Primary, Corruptor Primary, Defender Secondary, Sentinel Primary
Aqua Bolt Click · Ranged, DMG(Cold/Smash), Foe -Def, +Wet, Self +Tidal Power | 440.83 | 371.07 | 3 s | 4.37 | 1 s / 1.188 | 80 ft | — | |
Hydro Blast Click · Ranged, DMG(Cold/Smash), Foe -Speed, Knockdown, +Wet, Self +Tidal Power | 776.69 | 420.29 | 7 s | 7.7 | 1.67 s / 1.848 | 80 ft | — | |
Water Burst Click · Ranged (Targeted AoE), DMG(Cold/Smash), Foe -Speed, Knockdown, +Wet, Self -Tidal Power | 472.31 | 238.54 | 16 s | 15.2 | 1.73 s / 1.98 | 80 ft | 15 ft · 16 | |
Whirlpool Click · Ranged (Location AoE), DoT(Cold), -Speed, -Defense, +Wet, Self +Tidal Power | — | — | 60 s | 15.6 | 2.03 s / 2.244 | 60 ft | — | |
Tidal Forces Click · Self +To Hit, +DMG | — | — | 90 s | 5.2 | 1.17 s / 1.32 | Self | — | |
Dehydrate Click · Ranged, DMG(Cold/Smash), Foe -Speed, -Defense, DoT(Cold), Self +Heal Over Time, +Tidal Power | 602.88 | 285.46 | 8 s | 8.53 | 1.87 s / 2.112 | 80 ft | — | |
Water Jet Click · Short, DMG(Cold/Smash), Foe -Speed, +Wet, Self +/-Tidal Power | 1028.59 | 649.36 | 10 s | 10.2 | 1.43 s / 1.584 | 40 ft | — | |
Steam Spray Click · Ranged (Cone), DMG(Fire), Foe -Defense, DoT(Fire), +Wet, Self +Tidal Power | 572.02 | 206.36 | 20 s | 18.5 | 2.53 s / 2.772 | 40 ft | 40 ft 50° · 10 | |
Geyser Click · Ranged (Targeted AoE), DMG(Fire/Smash), Foe DoT(Fire), -Speed, Knock Up, Disorient, +Wet, Self -Tidal Power | 1049.59 | 331.31 | 205 s | 20.8 | 2.93 s / 3.168 | 80 ft | 25 ft · 16 |
default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.