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Homecoming Issue 28 Page 4
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Gunslinger · Summer Event

Exhausting Shot

Click · Ranged, -DMG(Foe, All), -End(Foe), -Regen(Foe), -Rec(Foe), -Fly(Foe)

You fire a specialized bullet of your creation at your target, inflicting them with a poison that rapidly exhausts their body. The targets suffer no damage, but instead lose endurance and endure reduced regeneration, recovery and damage output. Note that Exhausting Shot is unaffected by Range changes

Effects

  • Target · 30 s
  • +30%Damage dealt (All)ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
  • −500%Regenerationignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
  • −200%Recoveryignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
  • Target
  • −1%Enduranceevery 1 s for 4.1 s (4 ticks) · ignores buffs and enhancements · stacks
  • Target · 10 s
  • −200%Flydoesn't stack from the same caster; a new copy replaces it

Unenhanced · Arch-villain · level 50 · Class of 1 of 2 enemies

Effect details

EffectValueTargetFormula
Damage dealt (All)
for 30 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
+30%Target−3 × Ranged_Debuff_Dam (−0.1)
Regeneration
for 30 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−500%Target−5 × Ranged_Ones (1)
Recovery
for 30 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−200%Target−2 × Ranged_Ones (1)
Endurance
every 1 s for 4.1 s (4 ticks) · ignores buffs and enhancements · stacks
−1%Target−0.01 × Ranged_Ones (1)
Fly
for 10 s · doesn't stack from the same caster; a new copy replaces it
−200%Target−2 × Ranged_Ones (1)

SummerEvent.Gunslinger.Exhausting_Shot

Enemies 2

Raw data

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