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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Super Reflexes · Stalker Secondary

Agile

Auto · Level 10 · Period 0.5 s · Auto: Self +DEF(Ranged), Res(DeBuff DEF), Res(DMG, Special)

You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks.

Effects

  • Self
  • +5.63%Defense (Ranged)unresistable
  • +6.92%Defense debuff resistance (All)unresistable
  • variesResistance (Smashing, Lethal, Fire, Cold, Energy, Negative)ignores buffs and enhancements · unresistable
  • variesResistance (Toxic)ignores buffs and enhancements · unresistable

Unenhanced · Stalker · level 50

Proc chance

58.33%every 10 s

Effect details

EffectValueTargetFormula
Defense (Ranged)
for 0.75 s · unresistable
+5.63%Self0.75 × Melee_Buff_Def (0.075)
Defense debuff resistance (All)
for 0.75 s · unresistable
+6.92%Self0.2 × Melee_Res_Boolean (0.346)
Resistance (Smashing, Lethal, Fire, Cold, Energy, Negative)
for 0.75 s · ignores buffs and enhancements · unresistable
variesSelf(60 − your health %, limited to 0 to 100) ÷ 60 × 0.25
PvP only
Resistance (Toxic)
for 0.75 s · ignores buffs and enhancements · unresistable
variesSelf(60 − your health %, limited to 0 to 100) ÷ 60 × 0.25

Stalker_Defense.Super_Reflexes.Agile

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