Sky Raider Crimson
You can surround yourself in powerful defensive Energy Auras that can deflect your foes' attacks. Like other defensive powers, Energy Auras do not reduce the damage you take, but rather reduce your chance of getting hit by deflecting your foes' attacks. Energy Auras offer good defense to most attack types, but offer superior defense to Energy based attacks. However, Energy Aura offers no defense to Psionic attacks.
Kinetic Shield Auto Res All | — | — | — | — | — | Self | — | |
Energy Drain Click · PBAoE, Self +End, +Def, Foe -End | — | — | 90 s | — | 2.37 s / 2.508 | Self | 65 ft · 255 | |
Energy Transfer Click · Melee, Extreme DMG(Energy/Smash), Foe Disorient, +Taunt | 2142.9 | 737.91 | 60 s | 51.79 | 2.67 s / 2.904 | 20 ft | 20 ft 45° · 255 | |
Power Push Click · Ranged High DMG(Energy/Smash), Foe High Knockback | 1563.45 | 1184.43 | 10 s | 10.19 | 1.1 s / 1.32 | 500 ft | 20 ft · 255 | |
Power Burst Click · Superior DMG(Energy/Smash), Foe Knockback | 1421.31 | 633.38 | 4 s | 5.2 | 2 s / 2.244 | 500 ft | 20 ft · 255 | |
Power Burst Melee Click · Superior DMG(Energy/Smash), Foe Knockback | 1060.52 | 472.6 | 4 s | 5.2 | 2 s / 2.244 | 20 ft | 20 ft 45° · 255 | |
Energy Slam Click · Melee, Moderate DMG(Energy/Smash), Foe -Fly | 1705.58 | 760.06 | 4 s | — | 2.1 s / 2.244 | 20 ft | 20 ft 45° · 255 | |
Low Power Slam Click · Melee, Moderate DMG(Energy/Smash), Foe -Fly | 142.13 | 63.34 | 6 s | — | 2.1 s / 2.244 | 20 ft | 20 ft 45° · 255 | |
Nova Stomp Click · Targetted AoE, Extreme DMG(Energy/Smash), Foe Knockback | 2842.63 | 1266.77 | 35 s | — | 2.1 s / 2.244 | 20 ft | 30 ft · 255 | |
Support (support) Auto · Summon Ally | — | — | — | — | — | Self | 500 ft · 64 | |
Support (support2) Auto · Summon Ally | — | — | — | — | — | Self | 500 ft · 64 | |
Explode Click · Post Death Special | 218.66 | — | 1000 s | — | — | Self | 100 ft · 16 | |
BattleDamage Auto · Battle Damage | — | — | — | — | — | Self | — |
default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.