Overcharge
You overcharge your beam rifle, releasing the energy in a massive beam at a group of distant foes. Affected targets suffer energy damage, with a small amount of lingering energy damage over time, along with reduction in their defense. There is also a high chance that for an affected target to be stunned.
Effects
- Foes
- 462.63Energy damage
- 36.14Energy damageafter 1 s · every 1 s for 2.1 s (2 ticks) · stacks
- Foes · 15 s
- −15%Defense (All)doesn't stack from the same caster; a new copy replaces it
Conditional
- 8.94 s mag 4Disorient70% chanceFoes
- 8 s mag 4Disorientdoesn't start while stunned or within 10 s after · ignores buffs and enhancements70% chanceFoes
Unenhanced · Elite Boss · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage | 462.63 | Foes | 1.6 × Ranged_Damage (−289.1421) |
| Energy damage after 1 s · every 1 s for 2.1 s (2 ticks) · stacks | 36.14 | Foes | 0.125 × Ranged_Damage (−289.1421) |
| Defense (All) for 15 s · doesn't stack from the same caster; a new copy replaces it | −15% | Foes | 1.5 × Ranged_Debuff_Def (−0.1) |
| PvE only70% chance | |||
| Disorient | 8.94 s mag 4 | Foes | 8 × Ranged_Stun (1.1175) |
| PvP only70% chance | |||
| Disorient doesn't start while stunned or within 10 s after · ignores buffs and enhancements | 8 s mag 4 | Foes | 8 × Ranged_Ones (1) |
RoguesGallery.Network.Overcharge
Referenced by
- Hammers of Justice: Network Temporary Powers and Accolades · EntCreate
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