Electrical Affinity · Redirected Powers
Defibrillate (revive)
Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed.
Effects
- Affected · 3 s
- +100%Healunresistable · doesn't stack from the same caster; a new copy is ignored
- Affected
- +100Endurance
- Self · 15 s
- +30000%Stealth (PvE)off within 8 s of attacking, taking damage or clicking a mission object · unresistable · doesn't stack from the same caster; a new copy replaces it
Unenhanced · Blaster · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Heal for 3 s · unresistable · doesn't stack from the same caster; a new copy is ignored | +100% | Affected | 1 × Melee_Ones (1) |
| Endurance | +100 | Affected | 100 × Melee_Ones (1) |
| XPDebtProtection for 90 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +1 | Affected | 1 × Melee_Ones (1) |
| PvE only | |||
| Stealth (PvE) for 15 s · off within 8 s of attacking, taking damage or clicking a mission object · unresistable · doesn't stack from the same caster; a new copy replaces it | +30000% | Self | 300 × Melee_Ones (1) |
Redirects.Shock_Therapy.Defibrillate_Revive
Referenced by
- Defibrillate Controller Secondary · ExecutePower
- Defibrillate Corruptor Secondary · ExecutePower
- Defibrillate Defender Primary · ExecutePower
- Defibrillate Mastermind Secondary · ExecutePower
Raw data
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