Regeneration · Redirected Powers
Second Wind
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Should you fall in battle, you can use this power at its maximum strength to stand up and fight again. If used while defeated, you will be protected from XP Debt for 90 seconds and immune to most damage for 15 seconds.
Effects
- Self · 120 s
- +160.63Max hit pointsignores buffs and enhancements · unresistable · stacks
- +160.63Max hit pointsstacks
Unenhanced · Brute · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Null for 120 s · ignores buffs and enhancements · unresistable · stacks | +100% | Self | 1 × Melee_Ones (1) |
| PvP only | |||
| Null for 120 s · ignores buffs and enhancements · unresistable · stacks | +100% | Self | 1 × Melee_Ones (1) |
| Max hit points for 120 s · ignores buffs and enhancements · unresistable · stacks | +160.63 | Self | 1 × Melee_HealSelf (160.6345) |
| Max hit points for 120 s · stacks | +160.63 | Self | 1 × Melee_HealSelf (160.6345) |
Redirects.Regeneration.Second_Wind
Referenced by
- Second Wind (defeated) Redirected Powers · ExecutePower
- Second Wind (awake) Redirected Powers · ExecutePower
Raw data
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