Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. Damage: Minor(DoT)
Effects
- Target
- 46.26Energy damageevery 2 s for 8.2 s (4 ticks) · stacks
- 16.76 s mag 3Immobilize
- −2.8%Enduranceevery 2 s for 6.2 s (3 ticks) · stacks
- Target · 15 s
- +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
Conditional
- −100%Recoveryfor 2 s · stacks20% chanceTarget
Unenhanced · Boss · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Energy damage every 2 s for 8.2 s (4 ticks) · stacks | 46.26 | Target | 0.2 × Ranged_Damage (−231.3137) |
| Immobilize | 16.76 s mag 3 | Target | 15 × Ranged_Immobilize (1.1175) |
| Endurance every 2 s for 6.2 s (3 ticks) · stacks | −2.8% | Target | −0.028 × Ranged_Ones (1) |
| Knockback resistance for 15 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Target | 100 × Ranged_Ones (1) |
| 20% chance | |||
| Recovery for 2 s · stacks | −100% | Target | −1 × Ranged_Ones (1) |
PraetorianPolice.Riptide.Electric_Fence
Enemies 1
- Riptide Boss · L1–24 · Praetorian Police
Raw data
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