Riptide
Spines protrude from your body and can deal damage in melee or at very short ranges. Spines are hollow and hold a neural toxin that deals additional Toxic damage and can Slow or Immobilize your enemies. The toxin is cumulative, and multiple hits will affect a target more strongly. Very few foes have resistance to Spine poison. Like all scrapper powers, all Spine attacks can sometimes land a critical hit for double damage.
Barb Swipe Click · Melee, Minor DMG(Lethal), DoT(Toxic), -SPD, -Recharge | 254.45 | 96.38 | 2 s | 4.76 | 2.43 s / 2.64 | 5 ft | — | |
Lunge Click · Melee, Moderate DMG(Lethal), DoT(Toxic) -SPD, -Recharge | 478.05 | 258.68 | 4 s | 7 | 1.63 s / 1.848 | 5 ft | — | |
Spine Burst Click · PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), -SPD, -Recharge | 439.5 | 138.73 | 16 s | 20.44 | 3 s / 3.168 | Self | 15 ft · 10 | |
Charged Armor Auto · Toggle: Self +Res(Smash, Lethal, Energy) | — | — | 2 s | — | — | Self | — | |
Lightning Field Auto · Toggle: PBAoE, Minor DoT(Energy), Foe -End | 77.1 | — | 10 s | — | — | Self | 8 ft · 10 | |
Conductive Shield Auto · Toggle: Self +Res(Fire, Cold, Energy, Negative) | — | — | 2 s | — | — | Self | — | |
Electric Fence Click · Ranged, Moderate DoT(Energy), Foe Immobilize, -End | 185.05 | 140.19 | 12 s | 10.5 | 1.17 s / 1.32 | 50 ft | — |
default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.