Trick Arrow · Mission Architect Secondary
Acid Arrow
This arrow explodes in a small shower of acid on impact. This acid eats through armor, causing damage over time, reducing target's Defense as well as their resistance to debuffs, while making it harder for them to be healed. Damage: Minor
Effects
- Foes
- 0.75Toxic damageevery 1 s for 20 s (20 ticks) · stacks
- Foes · 45 s
- −16%Defense (All)doesn't stack from the same caster; a new copy replaces it
- +32%Heal debuff resistanceignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
- −32%Debuff resistance (Recharge, Endurance, ToHit, Regeneration, Recovery, Endurance discount)ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Toxic damage every 1 s for 20 s (20 ticks) · stacks | 0.75 | Foes | 0.01 × Ranged_Tempdamage (−74.9628) |
| Defense (All) for 45 s · doesn't stack from the same caster; a new copy replaces it | −16% | Foes | 2 × Ranged_Debuff_Def (−0.08) |
| Heal debuff resistance for 45 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | +32% | Foes | 4 × Ranged_Res_Dmg (0.08) |
| Debuff resistance (Recharge, Endurance, ToHit, Regeneration, Recovery, Endurance discount) for 45 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −32% | Foes | −4 × Ranged_Res_Dmg (0.08) |
Mission_Maker_Secondary.Trick_Arrow.Acid_Arrow
Raw data
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