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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
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Mission Architect Secondary

Super Reflexes

Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allows you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy.

Also: Brute Secondary, Scrapper Secondary, Sentinel Secondary, Stalker Secondary, Tanker Primary

Focused Fighting
Auto · Toggle: Self +DEF(Melee), Res(Confuse, DeBuff DEF)
4 s
——Self—
Focused Senses
Auto · Toggle: Self +DEF(Ranged), +Perception, Res(DeBuff DEF)
4 s
——Self—
Agile
Auto: Self +DEF(Ranged), Res(DeBuff DEF), Res(Damage, Special)
———Self—
Practiced Brawler
Click · Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
75 s
14
1.53 s / 1.716Self—
Dodge
Auto: Self +DEF(Melee), Res(DeBuff DEF), Res(Damage, Special)
———Self—
Quickness
Auto: Self +Recharge, +SPD, Res (Slow)
———Self—
Lucky
Auto: Self +DEF(vs. AoE), Res(DeBuff DEF), Res(Damage, Special)
———Self—
Evasion
Auto · Toggle: Self +DEF(vs. AoE), Res(DeBuff DEF)
4 s
——Self—
Elude
Click · Self +DEF, + SPD, +Recovery, Res(DeBuff DEF), +Special
1000 s
—2 s / 2.244Self—

default class, level 50, PvE, unenhanced.