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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
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Mission Architect Secondary

Sonic Manipulation

You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as inflicing devastating close range sonic attacks that can cause Migraines that hold foes for a short hold. This chance can be dramatically increased by using Sound Booster.

Also: Blaster Secondary

Sonic Thrust
Click · Melee, Minor DMG(Smash/Energy), Foe Knockback
85.67
72.11
6 s
9.24
1 s / 1.1887 ft—
Strident Echo
Click · Melee, High DMG(Smashing/Energy), chance for Hold
189.23
102.4
11 s
14.84
1.67 s / 1.8487 ft—
Echo Chamber
Click · Ranged, Light DMG(Energy), Foe Hold
74.96
40.56
16 s
11.48
1.67 s / 1.84880 ft—
Sound Booster
Click · Self +DMG, +To Hit, +Special
——
90 s
7
1.17 s / 1.32Self—
Deafening Wave
Click · Melee (AoE), Light DMG(Sonic/Energy), chance for Hold
117.31
52.28
20 s
24.92
2.03 s / 2.244Self15 ft · 10
Sound Barrier
Auto · Toggle: Self +Absorb, +Recovery, +Res(Smashing, Energy, Sleep)
—————Self—
Disruption Aura
Auto · Toggle: Foe -Res
—————Self15 ft · 10
Sound Cannon
Click · Ranged (Cone), Foe Disorient, Knockback
——
90 s
21
1.5 s / 1.71680 ft80 ft 90° · 10
Earsplitter
Click · Melee, Extreme DMG(Smashing/Energy), chance for Hold
381.24
180.51
20 s
24.92
1.97 s / 2.1127 ft—

default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.