Shield Defense · Mission Architect Secondary
Phalanx Fighting
Fighting very near your allies allows you to deflect attacks much easier. You will gain a small bonus to your melee, ranged and area of effect defense. This bonus grows for each ally near you. This power is always on and costs no endurance.
Effects
- Self
- +5%Defense (Ranged, Melee, AoE)ignores buffs and enhancements · unresistable
Conditional
- +3%Defense (Ranged, Melee, AoE)for 1 s · unresistable · stacksif you aren't the targetSelf
Unenhanced · Boss · level 50 · Class of all 2 enemies
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvP onlyif you aren't the target | |||
| Defense (Ranged, Melee, AoE) for 1 s · unresistable · stacks | +3% | Self | 0.3 × Melee_Buff_Def (0.1) |
| Defense (Ranged, Melee, AoE) for 1.25 s · ignores buffs and enhancements · unresistable | +5% | Self | 0.5 × Melee_Buff_Def (0.1) |
Mission_Maker_Secondary.Shield_Defense.Phalanx_Fighting
Raw data
Loading…