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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Marine Affinity · Mission Architect Secondary

Shoal Rush

Click · Targeted AoE, Foe -DEF, -SPD, Special

By sensing the water in an area, you can direct a shoal of marine life to harass your foes. This lowers the defense and movement speed of all enemies struck.

If you direct a Shoal Rush on targets inside a Tide Pool, the marine life present will be thrown into a brief frenzy! While frenzied, the Tide Pool has a chance to knock over enemies and the damage buff and debuff is stronger.

Effects

  • Foes · 20 s
  • −12.8%Defense (All)stacks
  • −33.6%Movement speed, jump heightdoesn't stack from the same caster; a new copy replaces it
  • Foes
  • Grants → Tide Pool (watery domain)

Conditional

  • −350%Max run speedfor 20 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itif the target isn't an allyFoes

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
Defense (All)
for 20 s · stacks
−12.8%Foes1.6 × Ranged_Debuff_Def (−0.08)
Movement speed, jump height
for 20 s · doesn't stack from the same caster; a new copy replaces it
−33.6%Foes0.448 × Ranged_Slow (−0.75)
Grants → Tide Pool (watery domain)
Foes
PvE onlyif the target isn't an ally
Max run speed
for 20 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−350%Foes−1 × Ranged_SpeedRunning (3.5)

Mission_Maker_Secondary.Marine_Affinity.Shoal_Rush

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