Illusion Control · Mission Architect Secondary
Group Invisibility
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.
Effects
- Allies · 120 s
- +6000%Stealth (PvE)unresistable · doesn't stack from the same caster; a new copy replaces it
- +35000%Stealth (PvP)unresistable · doesn't stack from the same caster; a new copy replaces it
- +2%Defense (All)unresistable · doesn't stack from the same caster; a new copy replaces it
- +2%Defense (All)unresistable · doesn't stack from the same caster; a new copy replaces it
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Stealth (PvE) for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +6000% | Allies | 60 × Ranged_Ones (1) |
| Stealth (PvP) for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +35000% | Allies | 350 × Ranged_Ones (1) |
| Defense (All) for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +2% | Allies | 0.25 × Ranged_Buff_Def (0.08) |
| Defense (All) for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +2% | Allies | 0.25 × Ranged_Buff_Def (0.08) |
| Translucency for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +10% | Allies | 0.1 × Ranged_Ones (1) |
| Translucency for 120 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +30% | Allies | 0.3 × Ranged_Ones (1) |
| ThreatLevel for 120 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | −100% | Allies | −1 × Ranged_Ones (1) |
Mission_Maker_Secondary.Illusion_Control.Group_Invisibility
Raw data
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