Ice Control · Mission Architect Secondary
Frostbite
Immobilizes a group of foes in icy traps. Deals minimal Cold damage over time and slightly Slows the targets. Slower and less damaging than Chilblain, but can capture multiple targets. More resilient foes may only be Slowed. Damage: Minor(DoT)
Effects
- Foes
- 7.5Cold damageevery 2 s for 5.2 s (2 ticks) · stacks
- 4.5 s mag 3Immobilize
- Foes · 12 s
- −22.5%Movement speedstacks
- −22.5%Jump heightignores buffs and enhancements · stacks
- −15%Rechargeignores buffs and enhancements · stacks
- +10000%Knockback resistanceignores buffs and enhancements · unresistable · stacks
- −160%Flyunresistable · stacks
Conditional
- 4.5 sImmobilize50% chanceFoes
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Cold damage every 2 s for 5.2 s (2 ticks) · stacks | 7.5 | Foes | 0.1 × Ranged_Tempdamage (−74.9628) |
| Immobilize | 4.5 s mag 3 | Foes | 10 × Ranged_Immobilize (0.45) |
| Movement speed for 12 s · stacks | −22.5% | Foes | 0.3 × Ranged_Slow (−0.75) |
| Jump height for 12 s · ignores buffs and enhancements · stacks | −22.5% | Foes | 0.3 × Ranged_Slow (−0.75) |
| Recharge for 12 s · ignores buffs and enhancements · stacks | −15% | Foes | 0.2 × Ranged_Slow (−0.75) |
| Knockback resistance for 12 s · ignores buffs and enhancements · unresistable · stacks | +10000% | Foes | 100 × Ranged_Ones (1) |
| Fly for 12 s · unresistable · stacks | −160% | Foes | −1.6 × Ranged_Ones (1) |
50% chance · tags Overpower | |||
| Immobilize | 4.5 s | Foes | 10 × Ranged_Immobilize (0.45) |
Mission_Maker_Secondary.Ice_Control.Frostbite
Raw data
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