Energy Manipulation · Mission Architect Secondary
Power Boost
Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.
Effects
- Self · 15 s
- +29.7%Run speed, fly speed, heal, absorb, endurance, confused, terrorized, held, immobilized, stunned, sleep strengthignores buffs and enhancements · unresistable · stacks (stack group Power Boost)
- +29.7%Defense strength (Ranged, Melee, AoE, Smashing, Lethal, Fire, Cold, Energy, Negative, Defense, ToHit)ignores buffs and enhancements · unresistable · stacks (stack group Power Boost)
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| SetMode for 15 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +100% | Self | 1 × Melee_Ones (1) |
tags PowerBoostA | |||
| Run speed, fly speed, heal, absorb, endurance, confused, terrorized, held, immobilized, stunned, sleep strength for 15 s · ignores buffs and enhancements · unresistable · stacks (stack group Power Boost) | +29.7% | Self | 0.66 × Melee_Stun (0.45) |
tags PowerBoostB | |||
| Defense strength (Ranged, Melee, AoE, Smashing, Lethal, Fire, Cold, Energy, Negative, Defense, ToHit) for 15 s · ignores buffs and enhancements · unresistable · stacks (stack group Power Boost) | +29.7% | Self | 0.66 × Melee_Stun (0.45) |
Mission_Maker_Secondary.Energy_Manipulation.Power_Boost
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