Energy Manipulation · Mission Architect Secondary
Energize
You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers, boost your regeneration dramatically, and make you resistant to Stuns for a short time.
Effects
- Self · 60 s
- +45%Endurance discountignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
- +118.98%Regenerationignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
- +118.98%Regenerationunresistable · doesn't stack from the same caster; a new copy replaces it
- mag 7.79Disorient protectionignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
- Self
- 43.08 HPHeal
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Endurance discount for 60 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +45% | Self | 1 × Melee_Stun (0.45) |
| Regeneration for 60 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | +118.98% | Self | 1.1898 × Melee_Ones (1) |
| Regeneration for 60 s · unresistable · doesn't stack from the same caster; a new copy replaces it | +118.98% | Self | 1.1898 × Melee_Ones (1) |
| Heal | 43.08 HP | Self | 1 × Melee_HealSelf (43.0768) |
| Disorient protection for 60 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it | mag 7.79 | Self | −30 × Melee_Res_Boolean (0.2598) |
Mission_Maker_Secondary.Energy_Manipulation.Conserve_Power
Raw data
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