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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Water Blast · Mission Architect Attacks

Dehydrate

Click · Ranged, DMG(Cold/Smash), Foe -Speed, -Defense, DoT(Cold), Self +Heal Over Time, +/- Tidal Power

You rapidly dehydrate your target, causing Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have 2 or less. Dehydrate will consume all stacks of Tidal Power if you have 3, but the power's heal over time effect is increased by 50%.

Effects

  • Target
  • 18.74Smashing damage
  • 56.22Cold damage
  • 11.15Cold damagebase value; the game scales it with an expression
  • Target · 8 s
  • −15%Jump heightignores buffs and enhancements · stacks
  • −15%Movement speedstacks
  • −8%Defense (All)stacks

Conditional

  • Grants → Tidal Poweron activation · ignores buffs and enhancements · unresistableif you have at most 2 of the Tidal PowerSelf
  • 11.85 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have at most 2 of the Tidal PowerSelf
  • 17.77 HPHealevery 1 s for 3.1 s (3 ticks) · stacksif you have exactly 3 of the Tidal PowerSelf
  • Removes → Tidal Powerignores buffs and enhancements · unresistableif you have exactly 3 of the Tidal PowerSelf

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
on activation · if you have at most 2 of the Tidal Power · tags TidalPower
Grants → Tidal Power
ignores buffs and enhancements · unresistable
Self
Smashing damage
18.74Target0.25 × Ranged_Tempdamage (−74.9628)
Cold damage
56.22Target0.75 × Ranged_Tempdamage (−74.9628)
Cold damage
base value; the game scales it with an expression
11.15Target0.1488 × Ranged_Tempdamage (−74.9628)
Jump height
for 8 s · ignores buffs and enhancements · stacks
−15%Target0.2 × Ranged_Slow (−0.75)
Movement speed
for 8 s · stacks
−15%Target0.2 × Ranged_Slow (−0.75)
Defense (All)
for 8 s · stacks
−8%Target1 × Ranged_Debuff_Def (−0.08)
if you have at most 2 of the Tidal Power
Heal
every 1 s for 3.1 s (3 ticks) · stacks
11.85 HPSelf0.275 × Ranged_HealSelf (43.0768)
if you have exactly 3 of the Tidal Power
Heal
every 1 s for 3.1 s (3 ticks) · stacks
17.77 HPSelf0.4125 × Ranged_HealSelf (43.0768)
Removes → Tidal Power
ignores buffs and enhancements · unresistable
Self

Mission_Maker_Attacks.Water_Blast.Dehydrate

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