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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
Game data
bin.pigg SHA-256
ae5752be81
Powers
23,001
Power sets
4,888
Enemies
9,055
Enhancement sets
227

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Mission Architect Attacks

Thugs

Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their Lieutenants possess good Leadership skills to harden all your Henchmen.

Also: Mastermind Primary

Pistols
Click · Ranged, Minor DMG(Lethal)
74.96
51.63
3 s
7
1.2 s / 1.45280 ft—
Call Thugs
Click · Summon Punks
——
30 s
—1.67 s / 1.848Self—
Dual Wield
Click · Ranged, Moderate DMG(Lethal), Foe Knockback
49.48
34.07
3 s
9.24
1.2 s / 1.45280 ft—
Empty Clips
Click · Ranged (Cone), Moderate DMG(Lethal), Knockback
39.48
19.94
4 s
20.44
1.83 s / 1.9880 ft80 ft 30° · 10
Call Enforcer
Click · Summon Enforcer
——
45 s
—1.67 s / 1.848Self—
Gang War
Click · Summon Posse
——
300 s
14
1.67 s / 1.84880 ft—
Call Bruiser
Click · Summon Bruiser
——
60 s
—1.67 s / 1.848Self—

default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.