Thugs
Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their Lieutenants possess good Leadership skills to harden all your Henchmen.
Also: Mastermind Primary
Pistols Click · Ranged, Minor DMG(Lethal) | 74.96 | 51.63 | 3 s | 7 | 1.2 s / 1.452 | 80 ft | — | |
Call Thugs Click · Summon Punks | — | — | 30 s | — | 1.67 s / 1.848 | Self | — | |
Dual Wield Click · Ranged, Moderate DMG(Lethal), Foe Knockback | 49.48 | 34.07 | 3 s | 9.24 | 1.2 s / 1.452 | 80 ft | — | |
Empty Clips Click · Ranged (Cone), Moderate DMG(Lethal), Knockback | 39.48 | 19.94 | 4 s | 20.44 | 1.83 s / 1.98 | 80 ft | 80 ft 30° · 10 | |
Call Enforcer Click · Summon Enforcer | — | — | 45 s | — | 1.67 s / 1.848 | Self | — | |
Gang War Click · Summon Posse | — | — | 300 s | 14 | 1.67 s / 1.848 | 80 ft | — | |
Call Bruiser Click · Summon Bruiser | — | — | 60 s | — | 1.67 s / 1.848 | Self | — |
default class, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.