Dual Pistols · Mission Architect Attacks
Hail of Bullets
You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knockdown your foes. If you hit at least one target you will gain a moderate melee, ranged and AoE Defense bonus for a brief period.
Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockdown effect to:
*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.
*A minor damage over time effect if 'Incendiary Ammo' is loaded.
*A -damage effect if 'Chemical Ammo' is loaded.
Damage: Superior.
Effects
- Foes
- mag 0.67Knockbackevery 0.2 s for 2.3 s (11 ticks) · 10% per tick · stacks
- mag 0.67Knockbackafter 2.3 s
- 71.32Fire damageafter 0.5 s · every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks
Conditional
- 110.83Lethal damageevery 0.2 s for 2.3 s (11 ticks) · stacks50% chanceFoes
- 55.42Lethal damageevery 0.2 s for 2.3 s (11 ticks) · stacks50% chanceFoes
- 47.5Fire damageevery 0.2 s for 2.3 s (11 ticks) · stackswith Hailof Bullets FireFoes
- 47.5Cold damageevery 0.2 s for 2.3 s (11 ticks) · stackswith Hailof Bullets ColdFoes
- −20%Movement speedfor 5 s · stackswith Cold DamageFoes
- −20%Recharge, jump heightfor 5 s · ignores buffs and enhancements · stackswith Cold DamageFoes
- 47.5Toxic damageevery 0.2 s for 2.3 s (11 ticks) · stackswith Hailof Bullets ToxicFoes
- −20%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itchance 0%Foes
Unenhanced · Arch-villain · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| 50% chance | |||
| Lethal damage every 0.2 s for 2.3 s (11 ticks) · stacks | 110.83 | Foes | 0.3108 × Ranged_Tempdamage (−356.6086) |
50% chance · tags HailofBulletsLethal | |||
| Lethal damage every 0.2 s for 2.3 s (11 ticks) · stacks | 55.42 | Foes | 0.1554 × Ranged_Tempdamage (−356.6086) |
tags HailofBulletsKnockdown | |||
| Knockback every 0.2 s for 2.3 s (11 ticks) · 10% per tick · stacks | mag 0.67 | Foes | 0.67 × Ranged_Ones (1) |
tags HailofBulletsEndKnockback | |||
| Knockback after 2.3 s | mag 0.67 | Foes | 0.67 × Ranged_Ones (1) |
chance 0% (switched on by another power) · tags HailofBulletsFire | |||
| Fire damage every 0.2 s for 2.3 s (11 ticks) · stacks | 47.5 | Foes | 0.1332 × Ranged_Tempdamage (−356.6086) |
tags FireDamageDoT | |||
| Fire damage after 0.5 s · every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks | 71.32 | Foes | 0.2 × Ranged_Tempdamage (−356.6086) |
chance 0% (switched on by another power) · tags HailofBulletsCold | |||
| Cold damage every 0.2 s for 2.3 s (11 ticks) · stacks | 47.5 | Foes | 0.1332 × Ranged_Tempdamage (−356.6086) |
chance 0% (switched on by another power) · tags ColdDamage | |||
| Movement speed for 5 s · stacks | −20% | Foes | 0.2 × Ranged_Slow (−1) |
| Recharge, jump height for 5 s · ignores buffs and enhancements · stacks | −20% | Foes | 0.2 × Ranged_Slow (−1) |
chance 0% (switched on by another power) · tags HailofBulletsToxic | |||
| Toxic damage every 0.2 s for 2.3 s (11 ticks) · stacks | 47.5 | Foes | 0.1332 × Ranged_Tempdamage (−356.6086) |
| chance 0% (switched on by another power) | |||
| Damage dealt (All) for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it | −20% | Foes | 2 × Ranged_Debuff_Dam (−0.1) |
Mission_Maker_Attacks.Dual_Pistols.Hail_of_Bullets
Enemies 1
- Alysonde Archvillain · L1–55 · Mission Heroes
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