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Dual Pistols · Mission Architect Attacks

Hail of Bullets

Click · PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special

You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knockdown your foes. If you hit at least one target you will gain a moderate melee, ranged and AoE Defense bonus for a brief period.

Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.

Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockdown effect to:

*A minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded.

*A minor damage over time effect if 'Incendiary Ammo' is loaded.

*A -damage effect if 'Chemical Ammo' is loaded.

Damage: Superior.

Effects

  • Foes
  • mag 0.67Knockbackevery 0.2 s for 2.3 s (11 ticks) · 10% per tick · stacks
  • mag 0.67Knockbackafter 2.3 s
  • 71.32Fire damageafter 0.5 s · every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks

Conditional

  • 110.83Lethal damageevery 0.2 s for 2.3 s (11 ticks) · stacks50% chanceFoes
  • 55.42Lethal damageevery 0.2 s for 2.3 s (11 ticks) · stacks50% chanceFoes
  • 47.5Fire damageevery 0.2 s for 2.3 s (11 ticks) · stackswith Hailof Bullets FireFoes
  • 47.5Cold damageevery 0.2 s for 2.3 s (11 ticks) · stackswith Hailof Bullets ColdFoes
  • −20%Movement speedfor 5 s · stackswith Cold DamageFoes
  • −20%Recharge, jump heightfor 5 s · ignores buffs and enhancements · stackswith Cold DamageFoes
  • 47.5Toxic damageevery 0.2 s for 2.3 s (11 ticks) · stackswith Hailof Bullets ToxicFoes
  • −20%Damage dealt (All)for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces itchance 0%Foes

Unenhanced · Arch-villain · level 50 · Class of its enemy

Effect details

EffectValueTargetFormula
50% chance
Lethal damage
every 0.2 s for 2.3 s (11 ticks) · stacks
110.83Foes0.3108 × Ranged_Tempdamage (−356.6086)
50% chance · tags HailofBulletsLethal
Lethal damage
every 0.2 s for 2.3 s (11 ticks) · stacks
55.42Foes0.1554 × Ranged_Tempdamage (−356.6086)
tags HailofBulletsKnockdown
Knockback
every 0.2 s for 2.3 s (11 ticks) · 10% per tick · stacks
mag 0.67Foes0.67 × Ranged_Ones (1)
tags HailofBulletsEndKnockback
Knockback
after 2.3 s
mag 0.67Foes0.67 × Ranged_Ones (1)
chance 0% (switched on by another power) · tags HailofBulletsFire
Fire damage
every 0.2 s for 2.3 s (11 ticks) · stacks
47.5Foes0.1332 × Ranged_Tempdamage (−356.6086)
tags FireDamageDoT
Fire damage
after 0.5 s · every 1 s for 4.1 s (4 ticks) · 0% per tick · stacks
71.32Foes0.2 × Ranged_Tempdamage (−356.6086)
chance 0% (switched on by another power) · tags HailofBulletsCold
Cold damage
every 0.2 s for 2.3 s (11 ticks) · stacks
47.5Foes0.1332 × Ranged_Tempdamage (−356.6086)
chance 0% (switched on by another power) · tags ColdDamage
Movement speed
for 5 s · stacks
−20%Foes0.2 × Ranged_Slow (−1)
Recharge, jump height
for 5 s · ignores buffs and enhancements · stacks
−20%Foes0.2 × Ranged_Slow (−1)
chance 0% (switched on by another power) · tags HailofBulletsToxic
Toxic damage
every 0.2 s for 2.3 s (11 ticks) · stacks
47.5Foes0.1332 × Ranged_Tempdamage (−356.6086)
chance 0% (switched on by another power)
Damage dealt (All)
for 6 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−20%Foes2 × Ranged_Debuff_Dam (−0.1)

Mission_Maker_Attacks.Dual_Pistols.Hail_of_Bullets

Enemies 1

  • Alysonde Archvillain · L1–55 · Mission Heroes

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