Mercenary Commando 3 · Mastermind Pets
Full Burst
Your Defense has been reduced by fire from the Assault Rifle.
Notes: Assault Rifle Heavy Burst is unaffected by Recharge Time changes.
Effects
Conditional
- 11.61Lethal damageevery 0.3 s for 1.6 s (5 ticks) · base value; the game scales it with an expression · stacksif (the target is in Focus Fire Burst mode (from Burst) and you're in Personal Attack1 mode), (the target is in Focus Fire Slug mode (from Slug) and you're in Personal Attack2 mode) or (the target is in Focus Fire M30 mode (from M30 Grenade) and you're in Personal Attack3 mode)Target
- −3.75%Defense (All)for 5 s · stacksif (the target is in Focus Fire Burst mode (from Burst) and you're in Personal Attack1 mode), (the target is in Focus Fire Slug mode (from Slug) and you're in Personal Attack2 mode) or (the target is in Focus Fire M30 mode (from M30 Grenade) and you're in Personal Attack3 mode)Target
- 11.61Lethal damageevery 0.3 s for 1.6 s (5 ticks) · stacksif (the target isn't in Focus Fire Burst mode (from Burst) or you aren't in Personal Attack1 mode), (the target isn't in Focus Fire Slug mode (from Slug) or you aren't in Personal Attack2 mode) and (the target isn't in Focus Fire M30 mode (from M30 Grenade) or you aren't in Personal Attack3 mode)Target
- −3.75%Defense (All)for 5 s · stacksif (the target isn't in Focus Fire Burst mode (from Burst) or you aren't in Personal Attack1 mode), (the target isn't in Focus Fire Slug mode (from Slug) or you aren't in Personal Attack2 mode) and (the target isn't in Focus Fire M30 mode (from M30 Grenade) or you aren't in Personal Attack3 mode)Target
Unenhanced · Mastermind · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| if (the target is in Focus Fire Burst mode (from Burst) and you're in Personal Attack1 mode), (the target is in Focus Fire Slug mode (from Slug) and you're in Personal Attack2 mode) or (the target is in Focus Fire M30 mode (from M30 Grenade) and you're in Personal Attack3 mode) | |||
| Lethal damage every 0.3 s for 1.6 s (5 ticks) · base value; the game scales it with an expression · stacks | 11.61 | Target | 0.3795 × Ranged_Damage (−30.5864) |
| Defense (All) for 5 s · stacks | −3.75% | Target | 0.5 × Ranged_Debuff_Def (−0.075) |
| if (the target isn't in Focus Fire Burst mode (from Burst) or you aren't in Personal Attack1 mode), (the target isn't in Focus Fire Slug mode (from Slug) or you aren't in Personal Attack2 mode) and (the target isn't in Focus Fire M30 mode (from M30 Grenade) or you aren't in Personal Attack3 mode) | |||
| Lethal damage every 0.3 s for 1.6 s (5 ticks) · stacks | 11.61 | Target | 0.3795 × Ranged_Damage (−30.5864) |
| Defense (All) for 5 s · stacks | −3.75% | Target | 0.5 × Ranged_Debuff_Def (−0.075) |
Mastermind_Pets.Commando_3.Bulllet_Barrage
Referenced by
- Tactical Upgrade Mastermind Primary · GrantPower
Raw data
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