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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Interface · Incarnate Powers

Reactive Interface (do t)

GlobalBoost · Period 10 s · Moderate DoT(Fire)

You are taking ongoing Fire damage from a Reactive Interface proc.

Effects

Conditional

  • 13.39Fire damageevery 1 s for 4.3 s (4 ticks) · 0% per tick · off while asleep and for 1 s after · ignores buffs and enhancements · stacks up to 8if the target isn't an ally and (you're in the Axp volume, in the Bxp volume, in the ABxp volume, in the Cxp volume or in Incarnate Rewards mode, or you have the Incarnate Reward Dark Astoria power) · on a hit rollSelf
  • 13.39Fire damageevery 1 s for 4.3 s (4 ticks) · 0% per tick · off while asleep and for 1 s after · ignores buffs and enhancements · stacks up to 8if the target isn't an ally · if you aren't in the Axp volume, in the Bxp volume, in the ABxp volume, in the Cxp volume or in Incarnate Rewards mode, and you don't have the Incarnate Reward Dark Astoria power · on a hit rollSelf

Unenhanced · Blaster · level 50

Effect details

EffectValueTargetFormula
if the target isn't an ally and (you're in the Axp volume, in the Bxp volume, in the ABxp volume, in the Cxp volume or in Incarnate Rewards mode, or you have the Incarnate Reward Dark Astoria power) · on a hit roll · tags IncarnateContent, InterfaceDoT
Fire damage
every 1 s for 4.3 s (4 ticks) · 0% per tick · off while asleep and for 1 s after · ignores buffs and enhancements · stacks up to 8
13.39Self0.125 × Melee_Tempdamage (−107.0897)
if the target isn't an ally · if you aren't in the Axp volume, in the Bxp volume, in the ABxp volume, in the Cxp volume or in Incarnate Rewards mode, and you don't have the Incarnate Reward Dark Astoria power · on a hit roll · tags InterfaceDoT
Fire damage
every 1 s for 4.3 s (4 ticks) · 0% per tick · off while asleep and for 1 s after · ignores buffs and enhancements · stacks up to 8
13.39Self0.125 × Melee_IncarnateProcDamage (−107.0897)

Incarnate.Interface_Silent.DoT_Debuff

Referenced by

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