Labyrinth Fluctuations (03)
As Elite Bosses, Malevolent Fog, or Coagulated Pollution are defeated, the fluctuations in concentrations of fog in the Labyrinth will cause the players and certain enemies to gain strength and level shifts!
Effects
Conditional
- +100%Level shiftfor 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self
- +2%ToHitfor 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self
- +2%Damage dealt (All)for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self
- +5%Recoveryfor 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self
Unenhanced · Minion · level 50
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| if mapvar.LevelShiftTotal is above 0 | |||
| Level shift for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks | +100% | Self | 1 × Melee_Ones (1) |
| ToHit for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks | +2% | Self | 0.25 × Melee_Buff_ToHit (0.08) |
| Damage dealt (All) for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks | +2% | Self | 0.25 × Melee_Buff_Dmg (0.08) |
| Recovery for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks | +5% | Self | 0.05 × Melee_Ones (1) |
Event.Labyrinth_Shifts.Labyrinth_Shift_03
Raw data
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