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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Labyrinth Shifts · Events

Labyrinth Fluctuations (02)

Auto · Period 1 s · Self: Variable Level Shift, +Special

As Elite Bosses, Malevolent Fog, or Coagulated Pollution are defeated, the fluctuations in concentrations of fog in the Labyrinth will cause the players and certain enemies to gain strength and level shifts!

Effects

Conditional

  • +10%Recoveryfor 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self
  • +4%Damage dealt (All)for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self
  • +4%ToHitfor 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self
  • +100%Level shiftfor 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self
  • +2%Defense (All)for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacksif mapvar.LevelShiftTotal is above 0Self

Unenhanced · Minion · level 50

Effect details

EffectValueTargetFormula
if mapvar.LevelShiftTotal is above 0
Recovery
for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks
+10%Self0.1 × Melee_Ones (1)
Damage dealt (All)
for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks
+4%Self0.5 × Melee_Buff_Dmg (0.08)
ToHit
for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks
+4%Self0.5 × Melee_Buff_ToHit (0.08)
Level shift
for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks
+100%Self1 × Melee_Ones (1)
Defense (All)
for 1 s · base value; the game scales it with an expression · ignores buffs and enhancements · unresistable · stacks
+2%Self0.25 × Melee_Buff_Def (0.08)

Event.Labyrinth_Shifts.Labyrinth_Shift_02

Raw data

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