You can unleash a massive pulse of electromagnetic energy. This EMP will drain the endurance and HP regeneration of all affected targets and leave them incapacitated and Disoriented for a while. Additionally, most machines and robots will take moderate high damage. You must be level 44 and have two other Electricity Mastery Powers before selecting this power.
Effects
- Foes
- 9.54 s mag 3Disorient
- −50Endurance
- 2 s mag 3Disorientdoesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after
- −16.67Endurance
- Foes · 5 s
- −1000%Regenerationignores buffs and enhancements · stacks
- −778.5%Regenerationignores buffs and enhancements · stacks
Conditional
- 9.54 sDisorient50% chanceFoes
- 50.16Energy damageif the target is tagged ElectronicFoes
Unenhanced · Mastermind · level 50 · Archetypes: Mastermind
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| PvE only | |||
| Disorient | 9.54 s mag 3 | Foes | 8 × Ranged_Immobilize (1.192) |
| Endurance | −50 | Foes | −50 × Ranged_EndDrain (1) |
| Regeneration for 5 s · ignores buffs and enhancements · stacks | −1000% | Foes | −10 × Ranged_Ones (1) |
| PvE only50% chance | |||
| Disorient | 9.54 s | Foes | 8 × Ranged_Immobilize (1.192) |
| PvP only | |||
| Disorient doesn't start while stunned, immobilized, held, asleep or afraid, or within 15 s after | 2 s mag 3 | Foes | 1 × Ranged_PvPMez (2) |
| Endurance | −16.67 | Foes | −16.67 × Ranged_EndDrain (1) |
| Regeneration for 5 s · ignores buffs and enhancements · stacks | −778.5% | Foes | −30 × Ranged_Res_Boolean (0.2595) |
| if the target is tagged Electronic | |||
| Energy damage | 50.16 | Foes | 1.64 × Ranged_Damage (−30.5864) |
Epic.Charge_Mastery.EM_Pulse
Raw data
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