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Homecoming Issue 28 Page 4Game Data

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Homecoming Issue 28 Page 4
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Sentinel · Dilemma Diabolique

Frigid Grasp

Click · Ranged (Secondary Target), Moderate DMG(Cold), Minor DoT(Negative Energy), Grounded(Foe), -Speed(Foe,All), -Rech(Foe), Chance for +EndCost(Foe), Heal(Self)

You freeze a single target in a mass of death energy. The target is held and suffers cold damage, as well as negative energy damage over time. Some of the drained health is returned to you, healing you. The target also suffers lingering reductions in their movement and recharge speeds after the hold ends. Finally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers.

Effects

  • Target
  • 8.94 s mag 10Hold
  • 367.36Cold damageafter 0.5 s
  • 52.48Negative damageafter 0.5 s · every 1 s for 2.1 s (2 ticks) · stacks
  • Target · 6 s
  • −200%Flyignores buffs and enhancements · unresistable · stacks
  • +10000%Knockback resistanceignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
  • mag 100Knockback protectionunresistable · doesn't stack from the same caster; a new copy replaces it
  • Target · 12 s
  • −30%Movement speeddoesn't stack from the same caster; a new copy replaces it
  • −30%Recharge, jump heightignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it

Conditional

  • +10%Hit pointsafter 1 s · ignores buffs and enhancements · unresistable25% chanceSelf
  • −8%Endurance discountfor 12 s · ignores buffs and enhancements · unresistable · stacks−50% chanceTarget

Unenhanced · Arch-villain · level 50 · Class of 1 of 2 enemies

Effect details

EffectValueTargetFormula
Hold
8.94 s mag 10Target6 × Ranged_Immobilize (1.49)
Cold damage
after 0.5 s
367.36Target0.7 × Ranged_Damage (−524.7929)
Negative damage
after 0.5 s · every 1 s for 2.1 s (2 ticks) · stacks
52.48Target0.1 × Ranged_Damage (−524.7929)
Fly
for 6 s · ignores buffs and enhancements · unresistable · stacks
−200%Target−2 × Ranged_Ones (1)
Knockback resistance
for 6 s · ignores buffs and enhancements · unresistable · doesn't stack from the same caster; a new copy replaces it
+10000%Target100 × Ranged_Ones (1)
Knockback protection
for 6 s · unresistable · doesn't stack from the same caster; a new copy replaces it
mag 100Target−100 × Ranged_Ones (1)
Movement speed
for 12 s · doesn't stack from the same caster; a new copy replaces it
−30%Target0.3 × Ranged_Slow (−1)
Recharge, jump height
for 12 s · ignores buffs and enhancements · doesn't stack from the same caster; a new copy replaces it
−30%Target0.3 × Ranged_Slow (−1)
GlobalChanceMod
for 600 s · ignores buffs and enhancements · unresistable · stacks
+20%Self0.2 × Ranged_Ones (1)
25% chance
Hit points
after 1 s · ignores buffs and enhancements · unresistable
+10%Self0.1 × Ranged_Ones (1)
−50% chance · tags SentinelEnd
Endurance discount
for 12 s · ignores buffs and enhancements · unresistable · stacks
−8%Target−0.08 × Ranged_Ones (1)

DilemmaDiabolique.Sentinel.Frigid_Grasp

Enemies 2

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