Invincibility
While this power is active, the Hero receives a huge bonus to Defense against melee attacks and some bonus To Hit for each additional foe in melee range. Most effective while fighting multiple opponents. This power is ineffective if you are battling foes at a range.
Effects
- Self
- +15%ToHitignores buffs and enhancements · unresistable · stacks
- +15%Defense (Smashing, Lethal, Fire, Cold, Energy, Negative)ignores buffs and enhancements · unresistable · stacks
Unenhanced · Arch-villain · level 50 · Class of its enemy
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Null | 0.75 s mag 3 | Foes | 0.75 × Melee_Ones (1) |
| ToHit for 0.75 s · ignores buffs and enhancements · unresistable · stacks | +15% | Self | 1.5 × Melee_Buff_ToHit (0.1) |
| Defense (Smashing, Lethal, Fire, Cold, Energy, Negative) for 0.75 s · ignores buffs and enhancements · unresistable · stacks | +15% | Self | 1.5 × Melee_Buff_Def (0.1) |
DevouringEarth.Hero1_AU.Invincibility
Enemies 1
- Quill Archvillain · L50–55 · Devouring Earth
Raw data
Loading…