Nature Affinity · Controller Secondary
Wild Bastion
You encase yourself and nearby allies in a protective barrier that will absorb a moderate amount of damage. Additionally, affected allies will heal for a portion of their health over time. Wild Bastion places 3 stacks of Bloom on all affected targets.
Effects
- Allies · 60 s
- variesAbsorbdoesn't stack from the same caster; a new copy replaces it
- Allies
- 32.12 HPHealevery 1 s for 10.1 s (10 ticks) · stacks
- Grants → Bloomignores buffs and enhancements · unresistable
Unenhanced · Controller · level 50
Proc chance
90%per activation
Effect details
| Effect | Value | Target | Formula |
|---|---|---|---|
| Absorb for 60 s · doesn't stack from the same caster; a new copy replaces it | varies | Allies | your max health × 0.25 × Strength |
| Heal every 1 s for 10.1 s (10 ticks) · stacks | 32.12 HP | Allies | 0.2727 × Ranged_Heal (117.7986) |
| Grants → Bloom ignores buffs and enhancements · unresistable | Allies | |
Controller_Buff.Nature_Affinity.Wild_Bastion
Raw data
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