Spines
Spines protrude from your body and can deal damage in melee or at very short ranges. Spines are hollow and hold a neural toxin that deals additional Toxic damage and can Slow or Immobilize your enemies. The toxin is cumulative, and multiple hits will affect a target more strongly. Very few foes have resistance to Spine poison. Like all scrapper powers, all Spine attacks can sometimes land a critical hit for double damage.
Also: Stalker Primary, Tanker Secondary
Endurance drain
End / sec
Other
ToHit
—
Damage
—
| Status | Protection | Resistance |
|---|---|---|
| Hold | — | — |
| Immobilize | — | — |
| Disorient | — | — |
| Sleep | — | — |
| Knockback | — | — |
| Knockup | — | — |
| Repel | — | — |
| Fear | — | — |
| Confuse | — | — |
Brute, level 50, PvE, unenhanced. Excludes conditional effects.
| 1 | Barb Swipe Click · Melee, DMG(Lethal), DoT(Toxic), -SPD, -Recharge | 45.05 | 42.66 | 3 s | 4.37 | 0.83 s / 1.056 | 7 ft | — |
| 1 | Lunge Click · Melee, DMG(Lethal), DoT(Toxic) -SPD, -Recharge | 65.07 | 41.08 | 5 s | 6.03 | 1.33 s / 1.584 | 7 ft | — |
| 2 | Spine Burst Click · PBAoE Melee, DMG(Lethal), DoT(Toxic), -SPD, -Recharge | 45.05 | 24.38 | 10 s | 10.19 | 1.67 s / 1.848 | Self | 15 ft · 10 |
| 6 | Build Up Click · Self +DMG, +To Hit | — | — | 90 s | 5.2 | 0.73 s / 0.924 | Self | — |
| 8 | Impale Click · Ranged, DMG(Lethal), DoT(Toxic), Immobilize, -Recharge, -Fly | 168.5 | 70.92 | 10 s | 10.19 | 2.23 s / 2.376 | 40 ft | — |
| 12 | Taunt Click · Ranged (Targeted AoE), Foe Taunt | — | — | 10 s | — | 1.67 s / 1.848 | 70 ft | 15 ft · 5 |
| 18 | Quills Toggle: PBAoE, DoT(Lethal), Foe -Speed, -Recharge | 6.26 | 6.77 | 15 s | 0.52 | 0.73 s / 0.924 | Self | 8 ft · 10 |
| 22 | Ripper Click · Melee (Cone), DMG(Lethal), DoT(Toxic), Knockback, -SPD, -Recharge | 117.62 | 46.9 | 11 s | 11.02 | 2.33 s / 2.508 | 7 ft | 7 ft 90° · 5 |
| 26 | Throw Spines Click · Ranged (Cone), DMG(Lethal), DoT(Toxic), -SPD, -Recharge | 68.82 | 37.24 | 12 s | 13 | 1.63 s / 1.848 | 30 ft | 30 ft 90° · 10 |
Brute, level 50, PvE, unenhanced. Damage is chance-weighted and excludes pets, critical hits and conditional effects. DPA: damage per second of server cast time.